Post by gruntcannon on Jan 24, 2007 23:09:55 GMT -5
Name:Dalmarus Llaramath
Age: 38
Gender: Male
Race: Dunmer
Affiliation: Redoran
Class: Llaramath Family Battlemage
Major Skills: Longblade, Heavy Armour, Conuration, Restoration, Destruction, Dual Wield
Magicka Points: 15 (10 +5)
Spells:
Name:Minor Lay Hands
School: Restoration
Mp:2
Cast Time: couple seconds
Effect: When the hand is placed over a wound, the would is sealed and a warm feeling flows over the wound. (Also heals broken bones)(ranged or self)
Name: Fire Ball
School: Destruction
MP: 4
Casting Time: couple seconds
Damage: Moderate, though can set flammable objects on fire.
Description: The caster points his finger at the enemy, sending a small flaming ball forward. When the ball comes in contact with an object the ball detonates into a ball of fire capable of hurting 2 or more people if they are near eachother.
Name: Shock Bolt
School: Destruction
MP: 1
Casting Time: couple seconds
Damage: Light, though feels very shocking.
Description: The caster points his finger at the enemy, sending a bolt of electrical energy that courses through the subjects body.
Name: Freezing Touch
School: Destruction
MP: 1
Casting Time: couple seconds
Damage: Light, though can freeze mundane objects and slow living.
Description: The casters hands become sheathed in cold air. When the hands touch another object the cloud becomes larger and freezes it.
Name: Disintegrate Object
School: Destruction
MP: 8
Casting Time: quarter minute
Description: The caster thrusts his arm out with an open palm in the direction of the target. A red bolt shoots outward wearing down material objects it comes in contact with. An armour or weapon effected by this spell becomes next to useless until repaired by a Blacksmith or someone with the Blacksmithing skill. Note that Daedric, Ebony, Adamantine, and Dwemer armour are highly resistant to this spell, and Stalhrim, the magical ice of Solstheim is completely immune.
Name: Summon Creature
School: Conjuration
MP: 5
Casting Time: couple seconds
Duration: 10 minutes
Description: The caster thrusts both arms upwards. Yellow energy circles his hand and a circle 6 feet infront of him. The creature can be either a Wolf, Boneworlf, Bear, Cliffracer, Skeleton Warrior, Skeleton Archer, Ancestor Ghost, Ghost, Nix Hound, Guar, Kagrouti, Alit, Forest/Cave Troll, Greater Bonewalker, Scamp, Clannfear or Ice/Fire Atronach. The creature will fight endlessly for the caster unless the caster for some reason attacks the creature. Summoned creatures can be soultraped and put into Soulgems.
School: Restoration
Mp:2
Cast Time: couple seconds
Effect: When the hand is placed over a wound, the would is sealed and a warm feeling flows over the wound. (Also heals broken bones)(ranged or self)
Name: Fire Ball
School: Destruction
MP: 4
Casting Time: couple seconds
Damage: Moderate, though can set flammable objects on fire.
Description: The caster points his finger at the enemy, sending a small flaming ball forward. When the ball comes in contact with an object the ball detonates into a ball of fire capable of hurting 2 or more people if they are near eachother.
Name: Shock Bolt
School: Destruction
MP: 1
Casting Time: couple seconds
Damage: Light, though feels very shocking.
Description: The caster points his finger at the enemy, sending a bolt of electrical energy that courses through the subjects body.
Name: Freezing Touch
School: Destruction
MP: 1
Casting Time: couple seconds
Damage: Light, though can freeze mundane objects and slow living.
Description: The casters hands become sheathed in cold air. When the hands touch another object the cloud becomes larger and freezes it.
Name: Disintegrate Object
School: Destruction
MP: 8
Casting Time: quarter minute
Description: The caster thrusts his arm out with an open palm in the direction of the target. A red bolt shoots outward wearing down material objects it comes in contact with. An armour or weapon effected by this spell becomes next to useless until repaired by a Blacksmith or someone with the Blacksmithing skill. Note that Daedric, Ebony, Adamantine, and Dwemer armour are highly resistant to this spell, and Stalhrim, the magical ice of Solstheim is completely immune.
Name: Summon Creature
School: Conjuration
MP: 5
Casting Time: couple seconds
Duration: 10 minutes
Description: The caster thrusts both arms upwards. Yellow energy circles his hand and a circle 6 feet infront of him. The creature can be either a Wolf, Boneworlf, Bear, Cliffracer, Skeleton Warrior, Skeleton Archer, Ancestor Ghost, Ghost, Nix Hound, Guar, Kagrouti, Alit, Forest/Cave Troll, Greater Bonewalker, Scamp, Clannfear or Ice/Fire Atronach. The creature will fight endlessly for the caster unless the caster for some reason attacks the creature. Summoned creatures can be soultraped and put into Soulgems.
Armour: Llaramath Family Steel Fullplate (inclued boots ect.) (all enchanted)
Name: Llaramath Breast Plate
Type: Heavy
Alloy: Steel
Part: Cuirass
Enchantment: The breastplate makes the wearer partialy immune to fire(immune if worn by a dunmer). The other pieces of the Llaramath Family armour give enchantments of decent protection from the other elements, both magical and natural (about 25% of each)
Type: Heavy
Alloy: Steel
Part: Cuirass
Enchantment: The breastplate makes the wearer partialy immune to fire(immune if worn by a dunmer). The other pieces of the Llaramath Family armour give enchantments of decent protection from the other elements, both magical and natural (about 25% of each)
Weapons: Llaramath and Blarion are his only weapons
Name: Llaramath
Type: Longblade
Alloy: Unknown ancient steel alloy
Enchantment: Llaramath is most powerful artifact of the Llaramath family, It “Damages the Lifeforce” of those it strikes. It activates upon contact with a living creature.
Name: Blarion
Type: Longblade
Alloy: Steel
Enchantment: Blarion is Dalmarus’brother’s sword which he took as his own after his brother’s death. it casts a minor burden spell as well as a weak shock spell, It activates upon contact with a living creature.
Type: Longblade
Alloy: Unknown ancient steel alloy
Enchantment: Llaramath is most powerful artifact of the Llaramath family, It “Damages the Lifeforce” of those it strikes. It activates upon contact with a living creature.
Name: Blarion
Type: Longblade
Alloy: Steel
Enchantment: Blarion is Dalmarus’brother’s sword which he took as his own after his brother’s death. it casts a minor burden spell as well as a weak shock spell, It activates upon contact with a living creature.
Equipment: Tent,Bedroll, 3 months trail rations, cooking pot, 3 Quality Healing Potions, 2 Water Breathing potions, 5 Cure Common Disease, 2 Cure Blight Disease potions, tiger pelt cloak.
Hometown: None (was Ald Berinthi, but the city was a port city and was one of the first Redoran cities to fall.)
Languages: Imperial, Aldmeris, Daedric
Description: Dalmarus is rather tall for a dunmer, standing about 3 inches over most other dunmer. He has red glowing eyes which burn with a fiery hate. A small runic tattoo is on his right cheek. He has medium length sandy brown hair.
Background Information: Dalmarus was born in Ald Berinthi. His fathis was oneVilvan Llaramath, A Redoran Noble with a secret passion for the studying of Daedra. During the early years of his life, Dalmarus was tirelessly taught the ancient language. At the age of 17, he began his taining to become a battlemage of the Llaramath family. He trained along with his older brother Bradas who always seemed better than him at everything. Dalmarus was always negected and rarely listened to. His love for his brother never faltered and they eventually began to do some small adventuring for House Redoran together.
Several years passed and both Dalmarus and Bradas stopped adventuring and began to take care of dying mother. 2 weeks after her death, the Oblivion crisis struck. During one of the assaults on Ald Berinthi, Dalmarus’ father was killed. Dalmarus had the family armour repaired. Now wearing that, he also took up Llaramath, the family blade using it in the closing days of the Oblivion crisis.
Ald Berinthi was one of the of the cities to be attacked by the Nords. During a massive assault, Llaramath Manor was destroyed. Dalmarus and his brother tried to keep the building standing, but Bradas fell to a large group of nords, leaving only 4 of them still alive. Dalmarus flew into a rage at the loss of his only remaining family and slaughtered the remaining Nords on their property. After that he took his brother’s sword and snuck out of the occupied city. Nobody has seen him since, most of Redoran thinks of his family to be dead. Little did they know, there was still one remaining.