Post by Daemon Naoshardalon on Jan 22, 2007 21:14:22 GMT -5
Name: Cress
Age: 22
Gender: Male
Race: Khajiit
Affiliation: Leader of the Random Adventurer’s Guild
Class: Random Adventurer (Combat)
Major Skills: Polearm, Light Armour, Security, Blacksmithing, Acrobatics, Alchemy
Magicka Points: 10
Spells:
Name: Heal
School: Restoration
MP: 4
Cast time: Couple of seconds
Effect: Heals minor wounds and stops bleeding on major wounds the target has. This spell can be cast on the caster or a target a short distance away.
Armour: Chitin of Crimson Heat, full chitin armour without the boots or helmet
Name: Chitin of Crimson Heat
Type: Medium
Alloy: Chitin
Enchantment: This armour provides it’s wearer a lesser resistance to fire as long as the suit is worn.
Weapons: Storm Strike
Name: Storm Strike
Type: Spear
Alloy: Dwarven
Enchantment: On a thought from its wielder, the point of this spear is coated in electricity, allowing it to deal more damage. It is also able to collapse into a smaller version to allow easier storage and carrying.
Equipment: Big backpack, tent, flint and steel, 20 lockpicks, 6 whole Shepard’s pies, 3 Restore Health Potions, 1 Cure Blight Disease Potion, mortar and pestle, 10 potion vials, Ring of the Random Adventurer.
Name: Ring of the Random Adventurer
Description: Silver ring worn on Cress’ left index finger.
Effect: As long as the ring is worn, the wearer can detect enchantments on items up to 200 feet away, can see in the dark as though the Night Eye spell, and always knows what direction is North.
Hometown: Anvil (Home of the Random Adventurer’s Guild)
Languages: Khajiit, Imperial, Argonian
Description: Cress stands about 6’ 4” tall, and is covered in soft orange fur. His body is lithe and thin, but is stronger than most would guess. His green eyes are extremely good at picking out details and finding things in the dark.
History: When Cress was a child, he was always amazed at the strange powers of many of the weapons the heroes who passed through his city wielded. The magic of these items seemed so wonderful and mysterious to the young Cress, but this seemed like only a phase to his parents.
When Cress was 16, he left his small village in Elsweyr, deciding to head out to do some adventuring. He soon learned that life could be much harsher in the wilderness than he thought, but he quickly learned to adjust. He soon ended up calling himself a Random Adventurer, for whenever he would head someplace, he would end up randomly finding a cave or something to explore. He would find many magical items in many of these caves, but Cress never wanted to sell any, even if he couldn’t use them. Instead, he ended up keeping them, which lead to a rather large collection.
Not long before the Oblivion Crisis, Cress ended up in Anvil and bought himself a house, which turned out to be a haunted mansion (which became really nice once the ghosts and lich were gone). Using this house as a sort of base and place to stockpile magical items, Cress became quite the adventurer in that part of Cyrodiil.
During the Oblivion Crisis, Cress helped shut a couple of Oblivion gates and kill many invading Daedra. He also met up with his younger sister Vadania and an Argonian barbarian named Tsenem. Together, the three became an extremely powerful team, all of which seemed obsessed with magical items. Together the three of them created the Random Adventurer’s Guild, which Cress ended up the leader of.
Just lately, the three of them headed off to different areas of the world to find unique magical items and other members to join their Guild. Cress headed off to Morrowind, and has lately been wondering around there.