Post by Janx on Jan 29, 2007 21:48:03 GMT -5
Note: Daedra are immune to normal weapons and illusion effects
Atronach, Fire
The Flame Atronach is a powerful Daedric summoning associated with elemental fire. Crystalline elemental fire compounds called fire salts may be salvaged from the remains of banished Fire Atronachs.
Special: Immune to Fire, weak to Frost, small chance to reflect spells
Spells: Flaming Touch, Fireball
Atronach, Flesh
The Flesh Atronach is a powerful Daedric summoning associated with flesh constructed in the Shivering Iles, Sheogorath’s realm of insanity. They are tough, slow, and combine the qualities of Daedra and the Undead.
Special: Weak to Fire, Immune to Frost, Shock, and Poison. Small chance to reflect spells
Atronach, Frost
The Frost Atronach is a powerful Daedric summoning associated with elemental frost. Crystalline elemental frost compounds called frost salts may be salvaged from the remains of banished Frost Atronachs.
Special: Immune to Frost, weak to Fire, small chance to reflect spells
Spells: Freezing Touch, Frost Ball
Atronach, Storm
The Storm Atronach is a powerful Daedric summoning associated with elemental lightning. Crystalline elemental shock compounds called shock salts may be salvaged from the remains of banished Storm Atronachs. The Storm Atronach and Flesh Atronach are the most powerful and resilient of Atronachs.
Special: Immune to Shock, Resist Poison, along with small chance to reflect both magical and physical damage.
Spells: Lighting Bolt, Chain Lightning
Clannfear
The Clannfear is a fierce, green, lizard like bipedal Daedric creature. Daedra hearts have modest magical properties, and are prized by alchemists.
Special: Immune to Poison
Daedroth
The Daedroth are the crocodile-headed Daedric minions of the Daedra Lord Molag Bal. Daedra hearts have modest magical properties, and are also available at reasonable prices and with considerably less excitement from alchemists.
Special: Immune to Poison
Spells: Thunderbolt, Poison Bloom
Dremora
The Dremora are the elite troops of Mehrunes Dagon. They are powerful, proud, fixed purposed, and lack of subtlety, with the addition of the peculiar traits of honor and loyalty, both within their class and within their relationship to Lord Dagon. They refer themselves as "The Kyn" or "the People." The term "kynaz" refers to a member of the Dremora race ("he of the Kyn"). The word "Dremora" is both plural and singular, so the word "Dremoras" is essentially wrong. Daedra Lord Mehrunes Dagon. Daedra hearts have modest magical properties.
Dremora are divided into the following levels:
Specials: 15 Magicka, and are resistant to fire magic.
Spells: Shield, Fire Ball. Even more if the Dremora is higher ranked.
Golden Saint
These magical winged females are spawn of Sheogorath. They are the most powerful Daedric Servants to be seen in the mortal plaine (though some high ranked Dremora are more powerful). They tend to carry random weapons and shield, probably due to their god of madness. Their hearts have modest magical properties.
Special: Immune to Fire, Frost, and Shock. Small chance to reflect all magic.
Spells: Dispell
Hunger
The Hunger is one of the many voracious servants of the Daedra Lord Boethiah. Their ability to disintegrate armour and weapons has brought many adventurers to their knees. Daedra hearts have modest magical properties.
Special: Immune to Elemental Magic
Spells: Paralysis, Disintegrate Object, Drain Health, Drain Magicka
Ogrim
Ogrim are massive, powerful, dimly intelligent servants of the Daedra Lord Malacath
Special: An Ogrim can heal all non-critical wounds in a short period of time.
Powers: Summon Scamp
Scamp
The Scamp is a weak, cowardly servant of Mehrunes Dagon. Scamps may be summoned by Conjurers, and their skin is sought by alchemists for its magical properties.
Special: Immune to Elemental Magic
Spells: Lesser Fireball
Spider Daedra
Spider Daedra are the servants of Mephala, taking the form of spider-humanoid centaurs, with a naked upper head, torso, and arms of human proportions, mounted on the eight legs and armored carapace of a giant spider. Unfortunately, these Daedra are so fierce and irrational that they cannot be trusted to heed the commands of the Spinner. As a consequence, few sorcerers are willing to either summon or bind such creatures in Morrowind. However before the Oblivion Crisis, some conjurers had found a way to bind and summon this chaotic Daedra.
Special: 20 MP
Spells: Destruction Spells. Summon Spiderling (miniature spider Daedra which casts paralysis only)
Winged Twilight
The Winged Twilight are female-formed Daedric messengers of the Daedra Lord Azura. While she is a peaceful god that does not harm mortals except as punishment, Winged Twilight’s are often captured by the servants of evil Daerdric Princes, such as Dremora, and are tortured and turned into slaves. Daedra hearts have modest magical properties.
Special: Immune to elemental magic. Small chance to reflect all spells cast at it.
Xivilai
Mysterious servants of Mehrunes Dagon, possibly related to the Dremora. They share similar physical characteristics but are much larger and wear little armour. They are immensely strong and can carry a 2 handed weapon in one hand.
Special: Immune to fire. Small chance to reflect all magic. Can carry 2 handed weapons in 1 hand.
Spells: Summon Clannfear, Fireball
Atronach, Fire
The Flame Atronach is a powerful Daedric summoning associated with elemental fire. Crystalline elemental fire compounds called fire salts may be salvaged from the remains of banished Fire Atronachs.
Special: Immune to Fire, weak to Frost, small chance to reflect spells
Spells: Flaming Touch, Fireball
Atronach, Flesh
The Flesh Atronach is a powerful Daedric summoning associated with flesh constructed in the Shivering Iles, Sheogorath’s realm of insanity. They are tough, slow, and combine the qualities of Daedra and the Undead.
Special: Weak to Fire, Immune to Frost, Shock, and Poison. Small chance to reflect spells
Atronach, Frost
The Frost Atronach is a powerful Daedric summoning associated with elemental frost. Crystalline elemental frost compounds called frost salts may be salvaged from the remains of banished Frost Atronachs.
Special: Immune to Frost, weak to Fire, small chance to reflect spells
Spells: Freezing Touch, Frost Ball
Atronach, Storm
The Storm Atronach is a powerful Daedric summoning associated with elemental lightning. Crystalline elemental shock compounds called shock salts may be salvaged from the remains of banished Storm Atronachs. The Storm Atronach and Flesh Atronach are the most powerful and resilient of Atronachs.
Special: Immune to Shock, Resist Poison, along with small chance to reflect both magical and physical damage.
Spells: Lighting Bolt, Chain Lightning
Clannfear
The Clannfear is a fierce, green, lizard like bipedal Daedric creature. Daedra hearts have modest magical properties, and are prized by alchemists.
Special: Immune to Poison
Daedroth
The Daedroth are the crocodile-headed Daedric minions of the Daedra Lord Molag Bal. Daedra hearts have modest magical properties, and are also available at reasonable prices and with considerably less excitement from alchemists.
Special: Immune to Poison
Spells: Thunderbolt, Poison Bloom
Dremora
The Dremora are the elite troops of Mehrunes Dagon. They are powerful, proud, fixed purposed, and lack of subtlety, with the addition of the peculiar traits of honor and loyalty, both within their class and within their relationship to Lord Dagon. They refer themselves as "The Kyn" or "the People." The term "kynaz" refers to a member of the Dremora race ("he of the Kyn"). The word "Dremora" is both plural and singular, so the word "Dremoras" is essentially wrong. Daedra Lord Mehrunes Dagon. Daedra hearts have modest magical properties.
Dremora are divided into the following levels:
Caste | Rank | Description |
Warrior | Churls | Churls are obsequious to superiors but ferociously cruel to humans and other Daedra. |
Warrior | Caitiffs | Creatures of uncalculating zeal, energy without discrimination. Caitiffs are used as irregulars in the faction wars of the Daedra, as berserkers and shock troops, undisciplined and unreliable, but eager and willing. |
Warrior | Kynvals | Warrior-knights who have distinguished themselves in battle, and shown the deliberate steadiness of potential war leaders. |
Officer | Kynreeve | A clan sheriff or clan officer. Kynreeves are typically associated either with a clan fighting unit or an administrative office in the order of battle. |
Officer | Kynmarcher | The lord and high officer of a Daedric citadel, outpost, or gate. A Kymarcher's command is usually associated both with a unit and with a 'fief' -- a location or territory for which he is responsible. |
Officer | Markynaz | Markynaz or 'grand duke' is a lord of lords, and member of the Markyn, Mehrunes Dagon's Council of Lords. |
Officer | Valkynaz | The highest rank of Dremora. Valkynaz or 'prince' is a member of the Valkyn, Mehrunes Dagon's personal guard. The Valkynaz are rarely encountered on Tamriel; normally they remain by Mehrunes Dagon's side, or serve as commanders of operations of particular importance or interest to Dagon. |
Specials: 15 Magicka, and are resistant to fire magic.
Spells: Shield, Fire Ball. Even more if the Dremora is higher ranked.
Golden Saint
These magical winged females are spawn of Sheogorath. They are the most powerful Daedric Servants to be seen in the mortal plaine (though some high ranked Dremora are more powerful). They tend to carry random weapons and shield, probably due to their god of madness. Their hearts have modest magical properties.
Special: Immune to Fire, Frost, and Shock. Small chance to reflect all magic.
Spells: Dispell
Hunger
The Hunger is one of the many voracious servants of the Daedra Lord Boethiah. Their ability to disintegrate armour and weapons has brought many adventurers to their knees. Daedra hearts have modest magical properties.
Special: Immune to Elemental Magic
Spells: Paralysis, Disintegrate Object, Drain Health, Drain Magicka
Ogrim
Ogrim are massive, powerful, dimly intelligent servants of the Daedra Lord Malacath
Special: An Ogrim can heal all non-critical wounds in a short period of time.
Powers: Summon Scamp
Scamp
The Scamp is a weak, cowardly servant of Mehrunes Dagon. Scamps may be summoned by Conjurers, and their skin is sought by alchemists for its magical properties.
Special: Immune to Elemental Magic
Spells: Lesser Fireball
Spider Daedra
Spider Daedra are the servants of Mephala, taking the form of spider-humanoid centaurs, with a naked upper head, torso, and arms of human proportions, mounted on the eight legs and armored carapace of a giant spider. Unfortunately, these Daedra are so fierce and irrational that they cannot be trusted to heed the commands of the Spinner. As a consequence, few sorcerers are willing to either summon or bind such creatures in Morrowind. However before the Oblivion Crisis, some conjurers had found a way to bind and summon this chaotic Daedra.
Special: 20 MP
Spells: Destruction Spells. Summon Spiderling (miniature spider Daedra which casts paralysis only)
Winged Twilight
The Winged Twilight are female-formed Daedric messengers of the Daedra Lord Azura. While she is a peaceful god that does not harm mortals except as punishment, Winged Twilight’s are often captured by the servants of evil Daerdric Princes, such as Dremora, and are tortured and turned into slaves. Daedra hearts have modest magical properties.
Special: Immune to elemental magic. Small chance to reflect all spells cast at it.
Xivilai
Mysterious servants of Mehrunes Dagon, possibly related to the Dremora. They share similar physical characteristics but are much larger and wear little armour. They are immensely strong and can carry a 2 handed weapon in one hand.
Special: Immune to fire. Small chance to reflect all magic. Can carry 2 handed weapons in 1 hand.
Spells: Summon Clannfear, Fireball