Post by Janx on Jan 14, 2007 16:37:58 GMT -5
[glow=yellow,2,300]School of Conjuration:[/glow]
Conjuration summons magical items and beings from the outer realms to serve you. Conjuration effects include the mental domination of mundane and magical creatures, summoning on otherworldly arms and armour, and summoning Daedric servants and powers to serve you. A character has 10 Magicka Points every hour, 15 if they are Breton, 20 if they are Altmer. A Magic Specialized class gets an additional +5
Legend: U = Untrained R= Untrained but with racial bonus M = Major Skill
Basic Spells:
Turn Lesser Undead:
MP: U- R3 M2
Casting Time: couple seconds
Duration: 2 Minutes
Description: The caster thrusts his arm out with an open palm in the direction of the target. Yellow energy circles his hand and the target. If the target is a zombie, skeleton, or bonewalker, the mindless undead instantly turns away from the caster and does whatever it can to get away from the caster for the duration.
Turn Undead:
MP: U- R5 M4
Casting Time: couple seconds
Duration: 4 Minutes for those effected by Lesser, 2 Minutes for those mentioned below.
Description: The caster thrusts his arm out with an open palm in the direction of the target. Yellow energy circles his hand and the target. If the target is a Ghost, Ancestor Ghost, Greater Bonewalker, or Faded Wraith, the undead instantly turns away from the caster and does whatever it can to get away from the caster for the duration. Creatures effected by Turn Lesser Undead are effected for 4 minutes.
Retreat of the Dead:
MP: U- R- M8
Casting Time: quarter minute
Duration: 4 Minutes for those effected by Lesser, 2 Minutes for those effected by Turn Undead.
Description: The caster quickly points his arms down causing an explosion of yellow light around him. All undead mentioned in Turn Undead and Turn Lesser Undead instantly turns away from the caster and does whatever it can to get away for the duration.
Turn Greater Undead:
MP: U- R- M10
Casting Time: couple seconds
Duration: 6 Minutes for those effected by Lesser, 4 Minutes for effect by Turn Undead, around 2 minutes for those mentioned below.
Description: The caster thrusts his arm out with an open palm in the direction of the target. Yellow energy circles his hand and the target. If the target is a Lich, Greater Wraith, or a large undead monsters, the undead slowly turns away from the caster and moves away the caster for the duration. Creatures affected by the 2 lesser versions of this spell are effected for longer. Be aware when dealing with powerful undead such as these, that they still have a chance of breaking free or resisting this spell.
Summon Lesser Creature:
MP: U- R3 M2
Casting Time: couple seconds
Duration: 10 minutes
Description: The caster thrusts both arms upwards. Yellow energy circles his hand and a circle 6 feet infront of him. The creature can be either a Giant Rat, Scrib, Kwama Forager, Eagle, Mudcrab, Bonewalker, Skeleton, or Normal-Sized Zombie. The creature will find endlessly for the caster unless the caster for some reason attacks the creature. Summoned creatures can be soultraped and put into Soulgems.
Summon Creature:
MP: U- R- M5
Casting Time: couple seconds
Duration: 10 minutes
Description: The caster thrusts both arms upwards. Yellow energy circles his hand and a circle 6 feet infront of him. The creature can be either a Wolf, Boneworlf, Bear, Cliffracer, Skeleton Warrior, Skeleton Archer, Ancestor Ghost, Ghost, Nix Hound, Guar, Kagrouti, Alit, Forest/Cave Troll, Greater Bonewalker, Scamp, Clannfear or Ice/Fire Atronach. The creature will find endlessly for the caster unless the caster for some reason attacks the creature. Summoned creatures can be soultraped and put into Soulgems.
Summon Greater Creature:
MP: U- R- M10
Casting Time: couple seconds
Duration: 20 minutes
Description: The caster thrusts both arms upwards. Yellow energy circles his hand and a circle 6 feet infront of him. The creature can be either Ogre, a large sized Skeleton or Zombie, Frost Troll (Grahl), Swamp Troll, Winged Twilight, Dremora (Randomly from Peasant to Officer), Golden Saint, Spider Daedra, Ogrim, Daedroth, or Storm Atronach. The creature will find endlessly for the caster unless the caster for some reason attacks the creature. Summoned creatures can be soultraped and put into Soulgems.
Bound Item:
MP: U- R5 M4
Casting Time: couple seconds
Duration: 20 minutes
Description: The caster brings both arms out and then puts his palms together in front of him. Yellow energy moves around him and either a Daedric Weapon or piece of Daedric Armour (Gauntlets, Boots and Greaves, Cuirass, Pauldrons, or Helmet) of caster’s choosing either appears on him in the case of armour, or hovering inches in front of him if a weapon. While not quite as good as Daedric, the object weighs next to nothing and the caster instinctively knows how to wield the weapon to some effectiveness (if it isn’t already a Major Skill) for the duration of the spell. Any armour the spell caster is wearing is sent to Oblivion for the duration of the spell, and comes back once the Bound Armour disappears.
Create Daedric Item:
MP: U- R- M15
Casting Time: Half a day to 2 days depending on the size of the object.
Requirement: The Ebony Object that the caster wants to change into Daedric
Description: The caster is locked in a small dark room with just him and the intended item (which his heated up via magic or forge soon before being brought to the room). The caster then goes into a state of meditation as his hands move ever-so-slowly over the object. Gold energy flies around the room, eventually turning to black and red as a miniature portal to Oblivion no greater than hair is opened. Lesser Daedra are then slowly compacted into the object during the process and requires immense concentration to hold the portal open and make sure nothing else tries to come through. If the spell completes (aka the portal doesn’t close or something escapes the compacting procedure) the blade becomes wicked looking and heavy and counts as a Daedric item. No character on this board may make Daedric Armour besides a shield using this spell, though they can make weapons, amulets, and rings.
Armour of the Dark Crusader:
MP: U- R- M15
Casting Time: 1 Minute
Duration: 20 minutes
Description: The caster brings both arms out and then puts his palms together in front of him. Yellow light explodes around him large enough to fill a small room, and a set of Bound Daedric Full Plate forms around the caster complete with Claymore in hand. The Armour weighs surprisingly light while the spell is cast, and the character instinctually knows how to use the Claymore as if it is a Major Skill (nothing happens if it already is a major skill). Any armour the character was wearing at the time is traded to Oblivion for the duration of the spell, and re-appears on the caster once it is over.
Conjuration summons magical items and beings from the outer realms to serve you. Conjuration effects include the mental domination of mundane and magical creatures, summoning on otherworldly arms and armour, and summoning Daedric servants and powers to serve you. A character has 10 Magicka Points every hour, 15 if they are Breton, 20 if they are Altmer. A Magic Specialized class gets an additional +5
Legend: U = Untrained R= Untrained but with racial bonus M = Major Skill
Basic Spells:
Turn Lesser Undead:
MP: U- R3 M2
Casting Time: couple seconds
Duration: 2 Minutes
Description: The caster thrusts his arm out with an open palm in the direction of the target. Yellow energy circles his hand and the target. If the target is a zombie, skeleton, or bonewalker, the mindless undead instantly turns away from the caster and does whatever it can to get away from the caster for the duration.
Turn Undead:
MP: U- R5 M4
Casting Time: couple seconds
Duration: 4 Minutes for those effected by Lesser, 2 Minutes for those mentioned below.
Description: The caster thrusts his arm out with an open palm in the direction of the target. Yellow energy circles his hand and the target. If the target is a Ghost, Ancestor Ghost, Greater Bonewalker, or Faded Wraith, the undead instantly turns away from the caster and does whatever it can to get away from the caster for the duration. Creatures effected by Turn Lesser Undead are effected for 4 minutes.
Retreat of the Dead:
MP: U- R- M8
Casting Time: quarter minute
Duration: 4 Minutes for those effected by Lesser, 2 Minutes for those effected by Turn Undead.
Description: The caster quickly points his arms down causing an explosion of yellow light around him. All undead mentioned in Turn Undead and Turn Lesser Undead instantly turns away from the caster and does whatever it can to get away for the duration.
Turn Greater Undead:
MP: U- R- M10
Casting Time: couple seconds
Duration: 6 Minutes for those effected by Lesser, 4 Minutes for effect by Turn Undead, around 2 minutes for those mentioned below.
Description: The caster thrusts his arm out with an open palm in the direction of the target. Yellow energy circles his hand and the target. If the target is a Lich, Greater Wraith, or a large undead monsters, the undead slowly turns away from the caster and moves away the caster for the duration. Creatures affected by the 2 lesser versions of this spell are effected for longer. Be aware when dealing with powerful undead such as these, that they still have a chance of breaking free or resisting this spell.
Summon Lesser Creature:
MP: U- R3 M2
Casting Time: couple seconds
Duration: 10 minutes
Description: The caster thrusts both arms upwards. Yellow energy circles his hand and a circle 6 feet infront of him. The creature can be either a Giant Rat, Scrib, Kwama Forager, Eagle, Mudcrab, Bonewalker, Skeleton, or Normal-Sized Zombie. The creature will find endlessly for the caster unless the caster for some reason attacks the creature. Summoned creatures can be soultraped and put into Soulgems.
Summon Creature:
MP: U- R- M5
Casting Time: couple seconds
Duration: 10 minutes
Description: The caster thrusts both arms upwards. Yellow energy circles his hand and a circle 6 feet infront of him. The creature can be either a Wolf, Boneworlf, Bear, Cliffracer, Skeleton Warrior, Skeleton Archer, Ancestor Ghost, Ghost, Nix Hound, Guar, Kagrouti, Alit, Forest/Cave Troll, Greater Bonewalker, Scamp, Clannfear or Ice/Fire Atronach. The creature will find endlessly for the caster unless the caster for some reason attacks the creature. Summoned creatures can be soultraped and put into Soulgems.
Summon Greater Creature:
MP: U- R- M10
Casting Time: couple seconds
Duration: 20 minutes
Description: The caster thrusts both arms upwards. Yellow energy circles his hand and a circle 6 feet infront of him. The creature can be either Ogre, a large sized Skeleton or Zombie, Frost Troll (Grahl), Swamp Troll, Winged Twilight, Dremora (Randomly from Peasant to Officer), Golden Saint, Spider Daedra, Ogrim, Daedroth, or Storm Atronach. The creature will find endlessly for the caster unless the caster for some reason attacks the creature. Summoned creatures can be soultraped and put into Soulgems.
Bound Item:
MP: U- R5 M4
Casting Time: couple seconds
Duration: 20 minutes
Description: The caster brings both arms out and then puts his palms together in front of him. Yellow energy moves around him and either a Daedric Weapon or piece of Daedric Armour (Gauntlets, Boots and Greaves, Cuirass, Pauldrons, or Helmet) of caster’s choosing either appears on him in the case of armour, or hovering inches in front of him if a weapon. While not quite as good as Daedric, the object weighs next to nothing and the caster instinctively knows how to wield the weapon to some effectiveness (if it isn’t already a Major Skill) for the duration of the spell. Any armour the spell caster is wearing is sent to Oblivion for the duration of the spell, and comes back once the Bound Armour disappears.
Create Daedric Item:
MP: U- R- M15
Casting Time: Half a day to 2 days depending on the size of the object.
Requirement: The Ebony Object that the caster wants to change into Daedric
Description: The caster is locked in a small dark room with just him and the intended item (which his heated up via magic or forge soon before being brought to the room). The caster then goes into a state of meditation as his hands move ever-so-slowly over the object. Gold energy flies around the room, eventually turning to black and red as a miniature portal to Oblivion no greater than hair is opened. Lesser Daedra are then slowly compacted into the object during the process and requires immense concentration to hold the portal open and make sure nothing else tries to come through. If the spell completes (aka the portal doesn’t close or something escapes the compacting procedure) the blade becomes wicked looking and heavy and counts as a Daedric item. No character on this board may make Daedric Armour besides a shield using this spell, though they can make weapons, amulets, and rings.
Armour of the Dark Crusader:
MP: U- R- M15
Casting Time: 1 Minute
Duration: 20 minutes
Description: The caster brings both arms out and then puts his palms together in front of him. Yellow light explodes around him large enough to fill a small room, and a set of Bound Daedric Full Plate forms around the caster complete with Claymore in hand. The Armour weighs surprisingly light while the spell is cast, and the character instinctually knows how to use the Claymore as if it is a Major Skill (nothing happens if it already is a major skill). Any armour the character was wearing at the time is traded to Oblivion for the duration of the spell, and re-appears on the caster once it is over.