Post by Daemon Naoshardalon on Jan 14, 2007 15:56:55 GMT -5
[glow=blue,2,300]School of Restoration:[/glow]
Restoration magic heals creatures, recovers lost abilities, fortifies attributes or resists elemental effects. All visual effects only last for a couple of seconds after the spell is cast.
Legend: U = Untrained R= Untrained but with racial bonus M = Major Skill
Basic Spells:
Cure Common Disease:
MP: U- R5 M4
Casting time: Couple of seconds
Effect: Removes common diseases from the spell’s target.
Description: The caster either touches the target or casts the spell upon themselves. Once cast, there is a black flash then the recipient of the spell glows white briefly as the disease(s) is removed from their body.
Cure Blight Disease:
MP: U- R- M8
Casting Time: Couple of seconds
Effect: Removes blight diseases from the spell’s target.
Description: The caster either touches the target or casts the spell upon themselves. Once cast, there is a black flash then the recipient of the spell glows white briefly as the disease(s) is removed from their body.
Cure Poison:
MP: U- R4 M3
Casting Time: Couple of seconds
Effect: Removes poison from the spell’s target.
Description: The caster either touches the target or casts the spell upon themselves. Once cast, there is a green flash then the recipient of the spell glows white briefly as the poison is removed from their body.
Cure Paralysis:
MP: U- R5 M4
Casting Time: Couple of seconds
Effect: Removes paralysis from the spell’s target.
Description: The caster either touches the target. Once cast, there is a yellow flash then the recipient of the spell glows white briefly as the paralysis is removed from their body.
Restore Stamina:
MP: U- R5 M4
Casting time: Couple of seconds
Effect: Restores the stamina of the target, allowing them to fight and move with greater ease.
Description: The caster either touches the target or casts the spell upon themselves. Once cast, a white ring of light appears at the target’s feet and rises to above their head, restoring the stamina of each part of the body it passes over.
Restore Attribute:
MP: U- R- M6
Casting Time: Couple of seconds
Effect: Restores a specified damaged attribute (Strength, Endurance, Agility, Intelligence, or Personality) of the target to its previous strength.
Description: The caster either touches the target or casts the spell upon themselves. Once cast, white symbols appear in the air around the target, and the target feels their specified damaged attribute restored to normal.
Healing Touch:
MP: U3 R2 M1
Casting Time: Couple of seconds
Effect: Heals minor wounds and stops bleeding on major wounds the target has.
Description: The caster either touches the target or casts the spell upon themselves. Once cast, white energy flows across the wounds, healing the lesser ones and slightly healing the major ones.
Greater Healing Touch:
MP: U- R4 M3
Casting Time: Couple of seconds
Effect: Heals minor wounds and the majority of major wounds the target has.
Description: The caster either touches the target or casts the spell upon themselves. Once cast, white energy flows across the wounds, fully healing the lesser ones and healing the majority of the major ones.
Heal:
MP: U4 R3 M2
Casting Time: Couple of seconds
Effect: Heals minor wounds and stops bleeding on major wounds the target has.
Description: The caster points at the target or casts the spell upon themselves. A beam of white light flies towards a distant target. Once the beam hits the target (or the caster casts the spell on themselves), white energy flows across the wounds, healing the lesser ones and slightly healing the major ones.
Greater Heal:
MP: U- R- M4
Casting Time: Couple of seconds
Effect: Heals minor wounds and the majority of major wounds the target has.
Description: The caster points at the target or casts the spell upon themselves. A beam of white light flies towards a distant target. Once the beam hits the target (or the caster casts the spell on themselves), white energy flows across the wounds, fully healing the lesser ones and healing the majority of the major ones.
Fortify Attribute:
MP: U- R5 M4
Casting Time: Couple of seconds
Effect: Temporarily increases the strength of a target’s specified attribute (Strength, Endurance, Agility, Intelligence or Personality).
Description: The caster either touches the target or casts the spell upon themselves. Once cast, white symbols appear in the air around the target, and the target feels their specified attribute increase in strength.
Resist Common Disease:
MP: U- R2 M3
Casting Time: Couple of seconds
Effect: Temporarily increases a target’s resistance to common diseases.
Description: The caster either touches the target or casts the spell upon themselves. Once cast, a black shield appears in front of the target, and the target’s resistance to common diseases increases.
Resist Blight Disease:
MP: U- R- M8
Casting Time: Couple of seconds
Effect: Temporarily increases a target’s resistance to blight diseases.
Description: The caster either touches the target or casts the spell upon themselves. Once cast, a black shield appears in front of the target, and the target’s resistance to blight diseases increases.
Resist Paralysis:
MP: U- R- M5
Casting Time: Couple of seconds
Effect: Temporarily increases a target’s resistance to paralysis.
Description: The caster either touches the target or casts the spell upon themselves. Once cast, a yellow shield appears in front of the target and the target’s resistance to paralysis increases.
Resist Element:
MP: U- R- M5
Casting time: Couple of seconds
Effect: Temporarily increases a target’s resistance to a specified element (Fire, Ice, Electricity, Poison)
Description: The caster either touches the target or casts the spell upon themselves. Once cast, a coloured shield (red for Fire, blue for Ice, gold for Electricity, green for Poison) appears in front of the target, and the target’s resistance to the specified element increases.
Resist Magicka:
MP: U- R- M10
Casting Time: Couple of seconds
Effect: Temporarily increases a target’s resistance to all magicka-based effects.
Description: The caster either touches the target or casts the spell upon themselves. Once cast, a glowing white shield appears in front of the target, and the target’s resistance to magicka-based effects increases.
Remove Curse:
Mp: U- R5 M4
Casting time: Couple of seconds
Effect: Removes curses from the spell’s target.
Description: The caster either touches the target or casts the spell upon themselves. Once cast, there is a purple flash then the recipient of the spell glows white briefly as the curse(s) is removed from their body.
Restoration magic heals creatures, recovers lost abilities, fortifies attributes or resists elemental effects. All visual effects only last for a couple of seconds after the spell is cast.
Legend: U = Untrained R= Untrained but with racial bonus M = Major Skill
Basic Spells:
Cure Common Disease:
MP: U- R5 M4
Casting time: Couple of seconds
Effect: Removes common diseases from the spell’s target.
Description: The caster either touches the target or casts the spell upon themselves. Once cast, there is a black flash then the recipient of the spell glows white briefly as the disease(s) is removed from their body.
Cure Blight Disease:
MP: U- R- M8
Casting Time: Couple of seconds
Effect: Removes blight diseases from the spell’s target.
Description: The caster either touches the target or casts the spell upon themselves. Once cast, there is a black flash then the recipient of the spell glows white briefly as the disease(s) is removed from their body.
Cure Poison:
MP: U- R4 M3
Casting Time: Couple of seconds
Effect: Removes poison from the spell’s target.
Description: The caster either touches the target or casts the spell upon themselves. Once cast, there is a green flash then the recipient of the spell glows white briefly as the poison is removed from their body.
Cure Paralysis:
MP: U- R5 M4
Casting Time: Couple of seconds
Effect: Removes paralysis from the spell’s target.
Description: The caster either touches the target. Once cast, there is a yellow flash then the recipient of the spell glows white briefly as the paralysis is removed from their body.
Restore Stamina:
MP: U- R5 M4
Casting time: Couple of seconds
Effect: Restores the stamina of the target, allowing them to fight and move with greater ease.
Description: The caster either touches the target or casts the spell upon themselves. Once cast, a white ring of light appears at the target’s feet and rises to above their head, restoring the stamina of each part of the body it passes over.
Restore Attribute:
MP: U- R- M6
Casting Time: Couple of seconds
Effect: Restores a specified damaged attribute (Strength, Endurance, Agility, Intelligence, or Personality) of the target to its previous strength.
Description: The caster either touches the target or casts the spell upon themselves. Once cast, white symbols appear in the air around the target, and the target feels their specified damaged attribute restored to normal.
Healing Touch:
MP: U3 R2 M1
Casting Time: Couple of seconds
Effect: Heals minor wounds and stops bleeding on major wounds the target has.
Description: The caster either touches the target or casts the spell upon themselves. Once cast, white energy flows across the wounds, healing the lesser ones and slightly healing the major ones.
Greater Healing Touch:
MP: U- R4 M3
Casting Time: Couple of seconds
Effect: Heals minor wounds and the majority of major wounds the target has.
Description: The caster either touches the target or casts the spell upon themselves. Once cast, white energy flows across the wounds, fully healing the lesser ones and healing the majority of the major ones.
Heal:
MP: U4 R3 M2
Casting Time: Couple of seconds
Effect: Heals minor wounds and stops bleeding on major wounds the target has.
Description: The caster points at the target or casts the spell upon themselves. A beam of white light flies towards a distant target. Once the beam hits the target (or the caster casts the spell on themselves), white energy flows across the wounds, healing the lesser ones and slightly healing the major ones.
Greater Heal:
MP: U- R- M4
Casting Time: Couple of seconds
Effect: Heals minor wounds and the majority of major wounds the target has.
Description: The caster points at the target or casts the spell upon themselves. A beam of white light flies towards a distant target. Once the beam hits the target (or the caster casts the spell on themselves), white energy flows across the wounds, fully healing the lesser ones and healing the majority of the major ones.
Fortify Attribute:
MP: U- R5 M4
Casting Time: Couple of seconds
Effect: Temporarily increases the strength of a target’s specified attribute (Strength, Endurance, Agility, Intelligence or Personality).
Description: The caster either touches the target or casts the spell upon themselves. Once cast, white symbols appear in the air around the target, and the target feels their specified attribute increase in strength.
Resist Common Disease:
MP: U- R2 M3
Casting Time: Couple of seconds
Effect: Temporarily increases a target’s resistance to common diseases.
Description: The caster either touches the target or casts the spell upon themselves. Once cast, a black shield appears in front of the target, and the target’s resistance to common diseases increases.
Resist Blight Disease:
MP: U- R- M8
Casting Time: Couple of seconds
Effect: Temporarily increases a target’s resistance to blight diseases.
Description: The caster either touches the target or casts the spell upon themselves. Once cast, a black shield appears in front of the target, and the target’s resistance to blight diseases increases.
Resist Paralysis:
MP: U- R- M5
Casting Time: Couple of seconds
Effect: Temporarily increases a target’s resistance to paralysis.
Description: The caster either touches the target or casts the spell upon themselves. Once cast, a yellow shield appears in front of the target and the target’s resistance to paralysis increases.
Resist Element:
MP: U- R- M5
Casting time: Couple of seconds
Effect: Temporarily increases a target’s resistance to a specified element (Fire, Ice, Electricity, Poison)
Description: The caster either touches the target or casts the spell upon themselves. Once cast, a coloured shield (red for Fire, blue for Ice, gold for Electricity, green for Poison) appears in front of the target, and the target’s resistance to the specified element increases.
Resist Magicka:
MP: U- R- M10
Casting Time: Couple of seconds
Effect: Temporarily increases a target’s resistance to all magicka-based effects.
Description: The caster either touches the target or casts the spell upon themselves. Once cast, a glowing white shield appears in front of the target, and the target’s resistance to magicka-based effects increases.
Remove Curse:
Mp: U- R5 M4
Casting time: Couple of seconds
Effect: Removes curses from the spell’s target.
Description: The caster either touches the target or casts the spell upon themselves. Once cast, there is a purple flash then the recipient of the spell glows white briefly as the curse(s) is removed from their body.