Post by Janx on Jan 13, 2007 21:56:23 GMT -5
[glow=red,2,300]School of Destruction:[/glow]
Destruction harms living and unliving things. A character has 10 Magicka Points every hour, 15 if they are Breton, 20 if they are Altmer. A Magic Specialized class gets an additional +5
Legend: U = Untrained R= Untrained but with racial bonus M = Major Skill
Basic Spells:
Pain Bolt:
MP: U3 R2 M1
Casting Time: couple seconds
Damage: Light, though feels very painful.
Description: The caster points his finger at the enemy, sending a red bolt of energy quickly at the target. The magical bolt sears the targets flesh where it impacts, and causes great pain.
Wound Bolt:
MP: U- R5 M3
Casting Time: couple seconds
Damage: Moderate, and feels very painful.
Description: The caster points his finger at the enemy, sending a large red bolt of energy quickly at the target. The magical bolt sears the targets flesh where it impacts leaving a very dark mark on the targets skin, and causes great pain. This spell can drop a thief or a mage from the immense shock to the nervous system.
Rending bolt:
MP: U- R- M6
Casting Time: couple seconds
Damage: Heavy, and causes immense pain.
Description: The caster points his finger at the enemy, sending a large red beam of energy quickly at the target. The magical bolt sears and decays the targets flesh where it impacts, and causes enough pain to even bring a warrior to his knees.
Bleeding bolt:
MP: U- R5 M4
Casting Time: couple seconds
Damage: Moderate, pain slowly builds
Duration: 10 minutes
Description: The caster points his finger at the enemy, sending a small red bolt of energy quickly at the target. The bolt at first only feels like a bee sting or mosquito bite, but over the course the power builds up until it is equal to that of Wound Bolt. This spell is small and quite, and is good at eliminating opponents by stealth.
Aura of Agony:
MP: U- R- M6
Casting Time: about half a minute
Damage: Light, though feels very painful.
Duration: Half an Hour, or sooner if the caster wishes so.
Description: The caster stretches his arms out to both sides creating a sphere around him (though appears as a red, runed circled on the floor if he is standing on one). Once this field is establish his arms are free to do as they like, but any monster or creature that touches or crosses over the circle is afflicted by the dark magical energy pain identical to that of the Pain Bolt spell. The difference here is that this racks the one caught in the circle periodically every 5 seconds until he moves out of the circle, or the spell wears off.
Burning Touch:
MP: U3 R2 M1
Casting Time: couple seconds
Damage: Light, though can set flammable objects on fire.
Description: The casters hands become sheathed in magical fire. When the hands touch another object the flames become larger and burn it.
Lesser Fire Ball:
MP: U4 R3 M2
Casting Time: couple seconds
Damage: Light, though can set flammable objects on fire.
Description: The caster points his finger at the enemy, sending a small flaming ball forward. When the ball comes in contact with an object the ball detonates into a ball of fire capable of hurting 2 or more people if they are close together.
Fire Ball:
MP: U- R5 M4
Casting Time: couple seconds
Damage: Moderate, though can set flammable objects on fire.
Description: The caster points his finger at the enemy, sending a small flaming ball forward. When the ball comes in contact with an object the ball detonates into a ball of fire capable of hurting 2 or more people if they are near eachother.
Greater Fire Ball:
MP: U- R- M7
Casting Time: couple seconds
Damage: Heavy, sets flammable objects on fire.
Description: The caster points his finger at the enemy, sending a small flaming ball forward. When the ball comes in contact with an object the ball detonates into a huge ball of fire capable of hurting 2 or more people even if they are a large distance away.
Flame Burst:
MP: U5 R4 M3
Casting Time: couple seconds
Damage: Moderate, though can set flammable objects on fire.
Description: As Fireball, but the caster quickly points his arms down causing a burning explosion around him instead of at ranged.
Firestorm:
MP: U- R- M10
Casting Time: A quarter minute
Damage: Light to Heavy, depends on how many hit the targets.
Duration: 10 minutes, or until the caster stops it
Description: The caster thrusts his arm out with an open palm in the vicinity of where he wants the Firestorm to strike. Dark clouds quickly gather and a hail of fire comes down in the area, burning all those it comes in contact with.
Shock Bolt:
MP: U3 R2 M1
Casting Time: couple seconds
Damage: Light, though feels very shocking.
Description: The caster points his finger at the enemy, sending a bolt of electrical energy that courses through the subjects body.
Thunder Bolt:
MP: U- R5 M3
Casting Time: couple seconds
Damage: Moderate, and feels very shocking.
Description: The caster points his finger at the enemy, sending a bolt of electrical energy that courses through the subjects body.
Lightning bolt:
MP: U- R- M6
Casting Time: couple seconds
Damage: Heavy, and causes immense electrical pain.
Description: The caster points his finger at the enemy, sending a bolt of electrical energy that courses through the subjects body.
Chain Lightning:
MP: U- R- M7
Casting Time: couple seconds
Damage: Moderate, and feels very shocking.
Description: The caster points his finger at the enemy, sending a bolt of electrical energy that courses through the subjects body, but then possibly jolting into 2 additional people.
Thunder Storm:
MP: U- R- M10
Casting Time: A quarter minute
Damage: Light to Heavy, depends on how many hit the targets.
Duration: 10 minutes, or until the caster stops it
Description: The caster thrusts his arm out with an open palm in the vicinity of where he wants the Thunder Storm to strike. Dark clouds quickly gather and a hail of lightning comes down in the area, shocking all those it comes in contact with.
Destruction harms living and unliving things. A character has 10 Magicka Points every hour, 15 if they are Breton, 20 if they are Altmer. A Magic Specialized class gets an additional +5
Legend: U = Untrained R= Untrained but with racial bonus M = Major Skill
Basic Spells:
Pain Bolt:
MP: U3 R2 M1
Casting Time: couple seconds
Damage: Light, though feels very painful.
Description: The caster points his finger at the enemy, sending a red bolt of energy quickly at the target. The magical bolt sears the targets flesh where it impacts, and causes great pain.
Wound Bolt:
MP: U- R5 M3
Casting Time: couple seconds
Damage: Moderate, and feels very painful.
Description: The caster points his finger at the enemy, sending a large red bolt of energy quickly at the target. The magical bolt sears the targets flesh where it impacts leaving a very dark mark on the targets skin, and causes great pain. This spell can drop a thief or a mage from the immense shock to the nervous system.
Rending bolt:
MP: U- R- M6
Casting Time: couple seconds
Damage: Heavy, and causes immense pain.
Description: The caster points his finger at the enemy, sending a large red beam of energy quickly at the target. The magical bolt sears and decays the targets flesh where it impacts, and causes enough pain to even bring a warrior to his knees.
Bleeding bolt:
MP: U- R5 M4
Casting Time: couple seconds
Damage: Moderate, pain slowly builds
Duration: 10 minutes
Description: The caster points his finger at the enemy, sending a small red bolt of energy quickly at the target. The bolt at first only feels like a bee sting or mosquito bite, but over the course the power builds up until it is equal to that of Wound Bolt. This spell is small and quite, and is good at eliminating opponents by stealth.
Aura of Agony:
MP: U- R- M6
Casting Time: about half a minute
Damage: Light, though feels very painful.
Duration: Half an Hour, or sooner if the caster wishes so.
Description: The caster stretches his arms out to both sides creating a sphere around him (though appears as a red, runed circled on the floor if he is standing on one). Once this field is establish his arms are free to do as they like, but any monster or creature that touches or crosses over the circle is afflicted by the dark magical energy pain identical to that of the Pain Bolt spell. The difference here is that this racks the one caught in the circle periodically every 5 seconds until he moves out of the circle, or the spell wears off.
Burning Touch:
MP: U3 R2 M1
Casting Time: couple seconds
Damage: Light, though can set flammable objects on fire.
Description: The casters hands become sheathed in magical fire. When the hands touch another object the flames become larger and burn it.
Lesser Fire Ball:
MP: U4 R3 M2
Casting Time: couple seconds
Damage: Light, though can set flammable objects on fire.
Description: The caster points his finger at the enemy, sending a small flaming ball forward. When the ball comes in contact with an object the ball detonates into a ball of fire capable of hurting 2 or more people if they are close together.
Fire Ball:
MP: U- R5 M4
Casting Time: couple seconds
Damage: Moderate, though can set flammable objects on fire.
Description: The caster points his finger at the enemy, sending a small flaming ball forward. When the ball comes in contact with an object the ball detonates into a ball of fire capable of hurting 2 or more people if they are near eachother.
Greater Fire Ball:
MP: U- R- M7
Casting Time: couple seconds
Damage: Heavy, sets flammable objects on fire.
Description: The caster points his finger at the enemy, sending a small flaming ball forward. When the ball comes in contact with an object the ball detonates into a huge ball of fire capable of hurting 2 or more people even if they are a large distance away.
Flame Burst:
MP: U5 R4 M3
Casting Time: couple seconds
Damage: Moderate, though can set flammable objects on fire.
Description: As Fireball, but the caster quickly points his arms down causing a burning explosion around him instead of at ranged.
Firestorm:
MP: U- R- M10
Casting Time: A quarter minute
Damage: Light to Heavy, depends on how many hit the targets.
Duration: 10 minutes, or until the caster stops it
Description: The caster thrusts his arm out with an open palm in the vicinity of where he wants the Firestorm to strike. Dark clouds quickly gather and a hail of fire comes down in the area, burning all those it comes in contact with.
Shock Bolt:
MP: U3 R2 M1
Casting Time: couple seconds
Damage: Light, though feels very shocking.
Description: The caster points his finger at the enemy, sending a bolt of electrical energy that courses through the subjects body.
Thunder Bolt:
MP: U- R5 M3
Casting Time: couple seconds
Damage: Moderate, and feels very shocking.
Description: The caster points his finger at the enemy, sending a bolt of electrical energy that courses through the subjects body.
Lightning bolt:
MP: U- R- M6
Casting Time: couple seconds
Damage: Heavy, and causes immense electrical pain.
Description: The caster points his finger at the enemy, sending a bolt of electrical energy that courses through the subjects body.
Chain Lightning:
MP: U- R- M7
Casting Time: couple seconds
Damage: Moderate, and feels very shocking.
Description: The caster points his finger at the enemy, sending a bolt of electrical energy that courses through the subjects body, but then possibly jolting into 2 additional people.
Thunder Storm:
MP: U- R- M10
Casting Time: A quarter minute
Damage: Light to Heavy, depends on how many hit the targets.
Duration: 10 minutes, or until the caster stops it
Description: The caster thrusts his arm out with an open palm in the vicinity of where he wants the Thunder Storm to strike. Dark clouds quickly gather and a hail of lightning comes down in the area, shocking all those it comes in contact with.