Post by Janx on Jan 13, 2007 20:24:07 GMT -5
For convenience when creating your character, this list of classes is provided. Most classes have parts saying that a skill can be the user’s choice in a certain category (such as the warrior has 2 weapon skills, which one he wants is up to him). Some may constrict it to certain skills. If you absolutely must have a custom class, look at the custom class page.
Mages:
Most mages claim to study magic for its intellectual rewards, but they often also profit from its practical applications. Varying widely in temperament and motivation, mages share but one thing in common: an avid love of spellcasting.
Major Skills: Destruction, Alteration, Magic Skill, Magic Skill, Unarmoured, Blunt Weapon
Sorcerers:
Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They are greedy for magic scrolls, rings, armour, and weapons, and commanding undead and Daedric servants gratifies their egos.
Major Skills: Shortblade, Unarmoured, Conjuration, Destruction, Enchant, Optional (Light Armour, Shield, or additional Magic Skill)
Healer:
Healers are spellcasters who swear solemn oaths to heal the afflicted and cure the diseased. When threatened, they defend themselves with reason and disabling attacks and magic, relying on deadly force only in extreme circumstances.
Major Skills: Restoration, Mysticism, Optional (Alteration or Alchemy), First Aid, Blunt weapon, Unarmoured
Battlemages:
Battlemages are wizard-warriors, trained in both lethal spellcasting and heavily armoured combat. They sacrifice mobility and versatility for the ability to supplement melee and ranged attaks with elemental damaged and summoned creatures.
Major Skills: Weapon skill (Blunt, Longblade, or Axe), Marksman, Heavy Armour, Shield, Destruction, Conjuration.
Witch Hunters:
Witch Hunters are dedicated to rooting out and destroying the perverted practices of the dark cults and profane sorcery. They train for martial, magical, and stealthy war against vampires, witches, warlocks, necromancers, and liches.
Major Skills: Shortblade, Marksman, Light Armour, Illusion, Sneak, Destruction
Spellswords:
Spellswords are spellcasting specialists trained to support Imperial troops in skirmish and battle. Veteran Spellswords are prized as mercenaries, and well suited for careers as adventurers and soldiers-of-fortune.
Major Skills: Longblade, Heavy Armour, Restoration, Mysticism, Destruction, Athletics
Nightblades:
Nightblades are spellcasters who use magics to enhance mobility, concealment, and stealthy close combat. They have a sinister reputation, since many nightblades are thieves, enforcers, assassins, and covert agents.
Major Skills: Shortblade, Shield, Light armour, Illusion, Alteration, Mysticism.
Mages:
Most mages claim to study magic for its intellectual rewards, but they often also profit from its practical applications. Varying widely in temperament and motivation, mages share but one thing in common: an avid love of spellcasting.
Major Skills: Destruction, Alteration, Magic Skill, Magic Skill, Unarmoured, Blunt Weapon
Sorcerers:
Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They are greedy for magic scrolls, rings, armour, and weapons, and commanding undead and Daedric servants gratifies their egos.
Major Skills: Shortblade, Unarmoured, Conjuration, Destruction, Enchant, Optional (Light Armour, Shield, or additional Magic Skill)
Healer:
Healers are spellcasters who swear solemn oaths to heal the afflicted and cure the diseased. When threatened, they defend themselves with reason and disabling attacks and magic, relying on deadly force only in extreme circumstances.
Major Skills: Restoration, Mysticism, Optional (Alteration or Alchemy), First Aid, Blunt weapon, Unarmoured
Battlemages:
Battlemages are wizard-warriors, trained in both lethal spellcasting and heavily armoured combat. They sacrifice mobility and versatility for the ability to supplement melee and ranged attaks with elemental damaged and summoned creatures.
Major Skills: Weapon skill (Blunt, Longblade, or Axe), Marksman, Heavy Armour, Shield, Destruction, Conjuration.
Witch Hunters:
Witch Hunters are dedicated to rooting out and destroying the perverted practices of the dark cults and profane sorcery. They train for martial, magical, and stealthy war against vampires, witches, warlocks, necromancers, and liches.
Major Skills: Shortblade, Marksman, Light Armour, Illusion, Sneak, Destruction
Spellswords:
Spellswords are spellcasting specialists trained to support Imperial troops in skirmish and battle. Veteran Spellswords are prized as mercenaries, and well suited for careers as adventurers and soldiers-of-fortune.
Major Skills: Longblade, Heavy Armour, Restoration, Mysticism, Destruction, Athletics
Nightblades:
Nightblades are spellcasters who use magics to enhance mobility, concealment, and stealthy close combat. They have a sinister reputation, since many nightblades are thieves, enforcers, assassins, and covert agents.
Major Skills: Shortblade, Shield, Light armour, Illusion, Alteration, Mysticism.