Post by Janx on Jan 13, 2007 20:00:34 GMT -5
For convenience when creating your character, this list of classes is provided. Most classes have parts saying that a skill can be the user’s choice in a certain category (such as the warrior has 2 weapon skills, which one he wants is up to him). Some may constrict it to certain skills. If you absolutely must have a custom class, look at the custom class page.
Warriors:
Warriors are professional men-at-arms, soldiers, mercenaries, and adventurers of the Empire, trained with various weapon and amour styles, conditioned by long marches, and hardened by ambush, skirmish and battle.
Major Skills: Weapon skill, Weapon skill, Armour Skill, Armour Skill, Athletics, Misc Skill
Barbarians:
Barbarians are the proud, savage warrior elite of the plains nomads, mountain tribes, and sea reavers. They tend to be brutal and direct, lacking civilized graces, but they glory in heroic feats and excel in fierce, frenzied single combat.
Major Skills: Axe, Weapon Skill (Longblade, Blunt, or Dual-Wield), Medium Armour, Unarmoured, Athletics, Optional (Block, Hand-to-hand, or Beast Mastery)
Crusaders:
Any heavily armoured warrior with spellcasting powers and a good cause may call himself a crusader. Crusaders do well by doing good. They hunt monsters and villains, making themselves rich by plunder as they rid the world of evil.
Major Skills: Weapon skill (Longblade or Blunt), Heavy Armour, Optional (Riding, Shield, Blacksmithing), Enchant, Destruction, Mysticism
Knight:
Of noble birth, or distinguished in battle or tourney, knights are civilized warriors, schooled in letters and courtesy, and governed by the codes of chivalry. In addition to the arts of war, knights study the lore of healing and enchantment.
Major Skills: Weapon skill (Longblade or Polearm), Riding, Armour Skill (Heavy or Medium), Optional (First Aid, Blacksmithing or Shield), Restoration, Enchant.
Scouts:
Scouts rely on stealth to survey routes and opponents, using ranged weapons and skirmish tactics when forced to fight. By contrast with barbarians, in combat scouts tend to be cautious and methodical, rather than impulsive.
Major Skills: Marksman, Weapon skill (Shortblade, Polearm), Sneak, Light Armour, Athletics, Optional (Shield,Dual-Wield, Mysticism, Riding, or First Aid).
Archers:
Archers are fighters specializing in long-range combat and rapid movement. Opponents are kept at distance by ranged weapons and swift manoeuvres, and engaged in melee with a sword and shield after the enemy is wounded and weary.
Major Skills: Shortblade, Shield, Marksman, Athletics, Light Armour, Optional (First Aid, Riding, Dual-Wield)
Rogues:
Rogues are adventurers and opportunists with a gift for getting into and out of trouble. Relying variously on charm and clash, blades and business sense, they thrive on conflict and misfortune, trusting to their luck and cunning to survive.
Major Skills: Longblade, Light Armour, Sneak, Security, Speechcraft, Optional (Shield or Dual-Wield)
Warriors:
Warriors are professional men-at-arms, soldiers, mercenaries, and adventurers of the Empire, trained with various weapon and amour styles, conditioned by long marches, and hardened by ambush, skirmish and battle.
Major Skills: Weapon skill, Weapon skill, Armour Skill, Armour Skill, Athletics, Misc Skill
Barbarians:
Barbarians are the proud, savage warrior elite of the plains nomads, mountain tribes, and sea reavers. They tend to be brutal and direct, lacking civilized graces, but they glory in heroic feats and excel in fierce, frenzied single combat.
Major Skills: Axe, Weapon Skill (Longblade, Blunt, or Dual-Wield), Medium Armour, Unarmoured, Athletics, Optional (Block, Hand-to-hand, or Beast Mastery)
Crusaders:
Any heavily armoured warrior with spellcasting powers and a good cause may call himself a crusader. Crusaders do well by doing good. They hunt monsters and villains, making themselves rich by plunder as they rid the world of evil.
Major Skills: Weapon skill (Longblade or Blunt), Heavy Armour, Optional (Riding, Shield, Blacksmithing), Enchant, Destruction, Mysticism
Knight:
Of noble birth, or distinguished in battle or tourney, knights are civilized warriors, schooled in letters and courtesy, and governed by the codes of chivalry. In addition to the arts of war, knights study the lore of healing and enchantment.
Major Skills: Weapon skill (Longblade or Polearm), Riding, Armour Skill (Heavy or Medium), Optional (First Aid, Blacksmithing or Shield), Restoration, Enchant.
Scouts:
Scouts rely on stealth to survey routes and opponents, using ranged weapons and skirmish tactics when forced to fight. By contrast with barbarians, in combat scouts tend to be cautious and methodical, rather than impulsive.
Major Skills: Marksman, Weapon skill (Shortblade, Polearm), Sneak, Light Armour, Athletics, Optional (Shield,Dual-Wield, Mysticism, Riding, or First Aid).
Archers:
Archers are fighters specializing in long-range combat and rapid movement. Opponents are kept at distance by ranged weapons and swift manoeuvres, and engaged in melee with a sword and shield after the enemy is wounded and weary.
Major Skills: Shortblade, Shield, Marksman, Athletics, Light Armour, Optional (First Aid, Riding, Dual-Wield)
Rogues:
Rogues are adventurers and opportunists with a gift for getting into and out of trouble. Relying variously on charm and clash, blades and business sense, they thrive on conflict and misfortune, trusting to their luck and cunning to survive.
Major Skills: Longblade, Light Armour, Sneak, Security, Speechcraft, Optional (Shield or Dual-Wield)