Post by Janx on Jan 23, 2007 21:23:38 GMT -5
This section is designed to help you with the Equipment section of your character page. First of all please note that you are not restricted to the items listed on this page, as it is merely to give suggestions.
Potions:
Potions are bottles containing magical mixtures, which usually have 1 or 2 effects simulating a magic spell. The more powerful the spell they simulate, the hard it was to make them, and the more expensive they would be for your character to buy. Plenty of adventurers usually carry health, magicka, stamina, and other potions to aid them in their travels. Note that a potion may only be used once, and you are only left with a empty bottle afterward, characters can either buy them in the RP or buy new ones in between threads if it makes sense.
Common Potions:
Cheap Health Potion: Is able to heal minor cuts.
Common Health Potion: Is able to heal major gashes and cuts
Quality Health Potion: Can fix broken bones
Exclusive Health Potion: Ultra-rare and unbuyable from all but the most experience alchemist. These potions can even restore lost limbs over the time span of an hour.
Cheap Magicka Potion: Restores 3 MP
Common Magicka Potion: Restores 5 MP
Quality Magicka Potion: Restores 10 MP
Exclusive Magicka Potion: Restores 15 MP
Stamina Potion: Gives your character more energy, think of it as a powerful caffeine or pep pill.
Cure Common Disease Potion: Cures the majority of ailments.
Cure Blight Disease Potion: Cures the magical diseases usually only found around Red Mountain.
Levitation Potion: As the spell Levitate for 30 seconds
Potion of Water Breathing: As the spell Water Breathing for 30 seconds.
Food:
Just like real-life, people in Tamriel still need to eat. While I’m not going to be a jerk and enforce time spans in which you need to eat, I will say it is a good idea for your character to carry around food, as to appease one’s appetite and add to the realism of the RP. Most foods will just restore your stamina and fill your belly but some of them strangely exhibit magical properties.
Common Food:
Rations: Simple travel rations, easy to carry around, preservable. Not the tastiest things but they will get you by.
Meat: edible meat comes from a number of different creatures, such as rabbits, giant rats, kwama, nix hounds, wolves, boards, and many more. I don’t want any cannibalistic player characters in this RP.
Muffin: a tasty portable pastry.
Shepherd’s Pie: a tasty pie that for some reason cures common diseases.
Mushrooms: While small in most provinces, ones from Morrowind or Black Marsh can be large enough to be main courses. Depending on the type they sometimes manifest bizarre magical abilities.
Bread: Easy to make and bake, and can be prepared in a variety of ways to fill ones stomach.
Water: Usually carried in leather skins by adventurers, water is a necessity of life that can be easily found in springs and rivers.
Alchohol: The list for this is huge, if you don’t know elderscrolls very well just don’t make any exact references to what kind of ale you are drinking.
Miscellanea:
There are numerous other objects your character could carry, and I’m not going to limit you. Thieves will commonly carry lockpicks, probes or magical scrolls in order to help them unlock doors, Mages will carry around books that further them in their magical or other studies. Adventurer’s also like tents or bedrolls to avoid sleeping on hard ground or in possibly dangerous caves. Try and be creative in your equipment it will give your character some character.
Potions:
Potions are bottles containing magical mixtures, which usually have 1 or 2 effects simulating a magic spell. The more powerful the spell they simulate, the hard it was to make them, and the more expensive they would be for your character to buy. Plenty of adventurers usually carry health, magicka, stamina, and other potions to aid them in their travels. Note that a potion may only be used once, and you are only left with a empty bottle afterward, characters can either buy them in the RP or buy new ones in between threads if it makes sense.
Common Potions:
Cheap Health Potion: Is able to heal minor cuts.
Common Health Potion: Is able to heal major gashes and cuts
Quality Health Potion: Can fix broken bones
Exclusive Health Potion: Ultra-rare and unbuyable from all but the most experience alchemist. These potions can even restore lost limbs over the time span of an hour.
Cheap Magicka Potion: Restores 3 MP
Common Magicka Potion: Restores 5 MP
Quality Magicka Potion: Restores 10 MP
Exclusive Magicka Potion: Restores 15 MP
Stamina Potion: Gives your character more energy, think of it as a powerful caffeine or pep pill.
Cure Common Disease Potion: Cures the majority of ailments.
Cure Blight Disease Potion: Cures the magical diseases usually only found around Red Mountain.
Levitation Potion: As the spell Levitate for 30 seconds
Potion of Water Breathing: As the spell Water Breathing for 30 seconds.
Food:
Just like real-life, people in Tamriel still need to eat. While I’m not going to be a jerk and enforce time spans in which you need to eat, I will say it is a good idea for your character to carry around food, as to appease one’s appetite and add to the realism of the RP. Most foods will just restore your stamina and fill your belly but some of them strangely exhibit magical properties.
Common Food:
Rations: Simple travel rations, easy to carry around, preservable. Not the tastiest things but they will get you by.
Meat: edible meat comes from a number of different creatures, such as rabbits, giant rats, kwama, nix hounds, wolves, boards, and many more. I don’t want any cannibalistic player characters in this RP.
Muffin: a tasty portable pastry.
Shepherd’s Pie: a tasty pie that for some reason cures common diseases.
Mushrooms: While small in most provinces, ones from Morrowind or Black Marsh can be large enough to be main courses. Depending on the type they sometimes manifest bizarre magical abilities.
Bread: Easy to make and bake, and can be prepared in a variety of ways to fill ones stomach.
Water: Usually carried in leather skins by adventurers, water is a necessity of life that can be easily found in springs and rivers.
Alchohol: The list for this is huge, if you don’t know elderscrolls very well just don’t make any exact references to what kind of ale you are drinking.
Miscellanea:
There are numerous other objects your character could carry, and I’m not going to limit you. Thieves will commonly carry lockpicks, probes or magical scrolls in order to help them unlock doors, Mages will carry around books that further them in their magical or other studies. Adventurer’s also like tents or bedrolls to avoid sleeping on hard ground or in possibly dangerous caves. Try and be creative in your equipment it will give your character some character.